Gator Material Studio key art
ReleasedSeptember 25, 2026

Gator Material Studio

Blackwater Gator Studios

Gator Material Studio is an indie game by Blackwater Gator Studios. Released September 2026 on PC.

Where can I play this?

Windows

Media

  • Gator Material Studio screenshot
  • Gator Material Studio screenshot
  • Gator Material Studio screenshot
  • Gator Material Studio screenshot
  • Gator Material Studio screenshot
  • Gator Material Studio screenshot

About

Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application. Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators. Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application. Create Procedural Materials Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap. Paint Directly on Your Models Import a UV-mapped model and paint directly in 3D, 2D UV space, or a split view. Work with material channels including: Base Color Roughness Metallic Normal Height Ambient Occlusion Opacity Emission Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools. Bake Mesh-Aware Maps Generate maps from your model for use while texturing, including: Ambient Occlusion Curvature World-Space Normal Position Thickness ID maps Normal maps These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details. Build Reusable Content Create and reuse your own: Materials Smart Materials Masks Generators Filters Brushes Alphas Stencils Procedural graphs Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project. Preview Your Work Inspect materials in real time with configurable lighting, environments, HDRIs, camera controls, background settings, and presentation effects before exporting your finished textures. Built for Game Development Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.

Developer

Blackwater Gator Studios

Are you the developer? Claim this game